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Game Planning and Programming Basics

Abstract

In this chapter, we present some fundamental concepts of planning and programming games that you should keep in mind when creating games. You’ll learn the basic ideas involved in creating a game and discover how XNA makes game development easy for you.

Keywords

Game Development Game Time Game Class Game Structure Game Team 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans 2009

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