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Playing with Dolls: Introducing Flash IK

Abstract

One of the most highly anticipated features to be included with Flash CS4 is the addition of inverse kinematics (IK) for aiding animation. Inverse kinematics is something that has been eagerly awaited and widely considered long overdue for Flash designers. Up to now it was something only achievable in Flash using advanced ActionScript. IK tools are staples in many other 3D and animation programs used in professional multimedia development. Typically. IK systems are used to animate complex anatomies such as those of humans, animals, and machinery. Fortunately. the developers of Flash have answered the cries of the many animators out there and added a set of tools for governing kinematics with great ease. And the benefits of this technology can now be harnessed in the Flash design environment.

Keywords

Inverse Kinematic Mouse Button Vector Shape Left Mouse Button Bone Tool 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Paul Milbourne, Chris Kaplan, and Michael Oliver 2009

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