XML: The Best Way in and Out of Flash


In the last chapter, we looked at several different ways Flash can incorporate various types of external assets. For the most part, the classes talked about in the last chapter are all that the average Flash user will need to effectively incorporate external content within the multimedia or web development world. With this information you will have the ability to access an abundance of data ranging from simple text files to complex imagery and web applications.


Event Handler Child Element Soccer Team External Asset Text Node 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Paul Milbourne, Chris Kaplan, and Michael Oliver 2009

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