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Isometric Projection

Abstract

Isometric projection is a technique that has been used in computer games since at least the early ’80s. It’s a quick and efficient way of simulating a three-dimensional space, giving you the illusion of depth without a lot of the costly perspective calculations you have to do in “real 3D.” In the early days, most video games were top-down or side-scrolling. Zaxxon (see Figure 3-1) and Qbert (see Figure 3-2) were the first commercial isometric games.

Keywords

Collision Detection Tile Size Object List Rotation Slider Registration Point 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Keith Peters 2009

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