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Pro Android pp 325-362 | Cite as

Programming 3D Graphics with OpenGL

Abstract

In this chapter, we will talk about working with the OpenGL graphics API on the Android Platform. Specifically, we’ll break down the topic into three sections. First, we’ll provide an overview of OpenGL, OpenGL for Embedded Systems (OpenGL ES), and some competing standards. Second, we will explain the theory behind OpenGL and cover some of the essential OpenGL ES APIs. In the third and final section, we will give you the necessary code to build a test harness that you can use to exercise the APIs covered in the second section.

Keywords

Common Object Request Broker Architecture Anan Interface Native Buffer Primitive Shape Test Harness 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Sayed Y. Hashimi and Satya Komatineni 2009

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