Skip to main content

Using Trigonometry for Animation

  • Chapter
Book cover Foundation Silverlight 2 Animation
  • 237 Accesses

Abstract

The word trigonometry is enough to strike fear into people’s hearts. This is usually the part where everyone regrets having slept through their math classes, but not to worry—you’ve done a bit of trig already. It’s true. In the last chapter when we were working with vectors, I slipped a little bit in. That wasn’t so bad, was it? Good. Now we’re going to take a deeper dive and explore what math can do for us when it comes to animating.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Jeff Paries

About this chapter

Cite this chapter

(2009). Using Trigonometry for Animation. In: Foundation Silverlight 2 Animation. Apress. https://doi.org/10.1007/978-1-4302-1570-7_6

Download citation

Publish with us

Policies and ethics