Understanding Events and Event-Driven Programming

  • Harold Davis


As I explained in Chapter 7, “Working with Objects,” events are a mechanism, usually associated with an object, for responding to actions such as the user clicking a button or a page being loaded. When the action occurs, an event handler is triggered (this is also called firing an event). This is the opportunity for you, the programmer, to place code that the event handler invokes.


Event Object Text String Start Button Form Submission Browser Window 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Harold Davis 2004

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  • Harold Davis

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