3D graphics programming is often a daunting task and can get quite hairy with all those vectors, matrices, and quaternion math, not to mention hit testing and texture mapping. Luckily, WPF provides a rich set of classes to help simplify and speed up the use of 3D in your applications. On the downside, though, you may still need to get your hands dirty with polygons to define the 3D content you want to display, such as a 3D model.
KeywordsTexture Mapping Emissive Material Diffuse Material Vertex Normal Single Polygon
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