Abstract
Now that you understand what Silverlight is and where it fits in the general technology landscape, and have installed the tools necessary to develop in Silverlight and created your first Silverlight application, it is time to peel back the layers. This chapter will start by properly introducing Extensible Application Markup Language (XAML), and then exploring its many features, such as the new property and event systems needed to support data binding, animation, and other key parts of Silverlight. The chapter will wrap up with more information on Silverlight applications, such as project structure and connecting XAML to events in code-behind.
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© 2008 Jeff Scanlon
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(2008). Getting to Know XAML. In: Accelerated Silverlight 2. Apress. https://doi.org/10.1007/978-1-4302-1075-7_2
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DOI: https://doi.org/10.1007/978-1-4302-1075-7_2
Publisher Name: Apress
Print ISBN: 978-1-4302-1076-4
Online ISBN: 978-1-4302-1075-7
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