Abstract
Most of the time, your programs will need to read and/or write data to some type of storage device—a hard disk, a USB drive, or maybe a network server. The key concept is that you are taking information from memory and transferring it to some other location. Later, you (or other users) will be able to retrieve that information and use it to execute some task.
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© 2008 Christian Gross
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(2008). All About Persistence. In: Beginning C# 2008. Apress. https://doi.org/10.1007/978-1-4302-1034-4_10
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DOI: https://doi.org/10.1007/978-1-4302-1034-4_10
Publisher Name: Apress
Print ISBN: 978-1-4302-1033-7
Online ISBN: 978-1-4302-1034-4
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