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The Character Editor

The Meat and Bones

Abstract

The characters in our game will be, quite literally, the most animated aspect of our final product. Creating a robust character format will allow us to roll out expressive and reactive heroes and monsters with fluid animations and immersive interactivity. Imagine, for a moment, a first-person shooter with a lot of explosions, trees, houses, tanks, aliens, and soldiers. Now imagine that instead of the aliens and soldiers running around, they glide—their limbs not moving a bit, no matter how fast they run. Without animation, the life of a game is quickly cut short, because it is one of the most essential aspects of immersing a player.

Keywords

Character Format Image Index Neighboring Frame Color Color Dynamic Link Library 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

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Copyright information

© James Silva and John Sedlak 2008

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