The Character Editor

The Meat and Bones


The characters in our game will be, quite literally, the most animated aspect of our final product. Creating a robust character format will allow us to roll out expressive and reactive heroes and monsters with fluid animations and immersive interactivity. Imagine, for a moment, a first-person shooter with a lot of explosions, trees, houses, tanks, aliens, and soldiers. Now imagine that instead of the aliens and soldiers running around, they glide—their limbs not moving a bit, no matter how fast they run. Without animation, the life of a game is quickly cut short, because it is one of the most essential aspects of immersing a player.


Character Format Image Index Neighboring Frame Color Color Dynamic Link Library 


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Copyright information

© James Silva and John Sedlak 2008

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