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The Map Editor

Making a World Maker

Abstract

Depending on your exposure with the games industry, it may come as a surprise to learn that that vast majority of game development time is spent on level design, which leads to this question: would you rather spend the vast majority of game development time happy or miserable? Of course, if you have someone else doing level design, it now becomes a matter of keeping that person happy, which is probably important as well.

Keywords

Game Engine Mouse Cursor Public Void String Path Float Size 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© James Silva and John Sedlak 2008

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