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Planning Your Game

A Nonscientific Take on the Science of Game Planning

Abstract

The goal of this book is to teach you, the aspiring independent game developer, how to create a sweet game from start to finish. Seeing as we’re a bit closer to “start” than we are to “finish,” we should dwell a bit on a debatably important, often unpleasant aspect: planning.

Keywords

Unify Modeling Language Game Play Game Development Design Document Game Naming 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© James Silva and John Sedlak 2008

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