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Designing OOP Solutions: Modeling the Object Interaction

  • Dan Clark

Abstract

The previous chapter focused on modeling the static (organizational) aspects of an object-oriented programming solution. It introduced and discussed the methodologies of the Unified Modeling Language. You also looked at the purpose and structure of use case diagrams and class diagrams. This chapter continues the discussion of Unified Modeling Language modeling techniques and focuses on modeling the dynamic (behavioral) aspects of an object-oriented programming solution. The focus in this chapter is on how the objects in the system must interact with each other and what activities must occur to implement the solution.

Keywords

Unify Modeling Language Class Diagram Sequence Diagram Activity Diagram Object Interaction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Dan Clark 2002

Authors and Affiliations

  • Dan Clark

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