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Abstract

In Chapter 4, we looked at creating and rendering simple objects consisting of only a few polygons. While this is enough to create our basic terrain and sky, it is not enough to create an entire game. The game engine must also support complex models made up of hundreds or even thousands of polygons. Microsoft has included a class called Mesh that supports the manipulation of such objects. This chapter introduces the Model class of the game engine that encapsulates the Mesh class for the engine.

Keywords

Model Class Original Mesh Game Engine Video Memory Progressive Mesh 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Lynn T. Harrison 2003

Authors and Affiliations

  • Lynn Thomas Harrison

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