Abstract
In Chapter 4, we looked at creating and rendering simple objects consisting of only a few polygons. While this is enough to create our basic terrain and sky, it is not enough to create an entire game. The game engine must also support complex models made up of hundreds or even thousands of polygons. Microsoft has included a class called Mesh that supports the manipulation of such objects. This chapter introduces the Model class of the game engine that encapsulates the Mesh class for the engine.
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© 2003 Lynn T. Harrison
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Harrison, L.T. (2003). Complex 3D Objects. In: Introduction to 3D Game Engine Design Using DirectX 9 and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0821-1_5
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DOI: https://doi.org/10.1007/978-1-4302-0821-1_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-081-2
Online ISBN: 978-1-4302-0821-1
eBook Packages: Springer Book Archive