Abstract
The initial inspiration for this project came while examining a topographical map that showed contours dividing a landmass into portions of equal altitude. By examining the contour lines defining areas of a similar altitude, we were able to imagine how the landmass would look if we were actually there. These contours gave us insight into the shape and dimensionality of the landmass as perceived from the ground, from the air, or from any other arbitrary point around it. It was from this insight that the Flash 3D slice engine was born.
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© 2003 Apress
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Balkan, A. et al. (2003). 3D Slice Engine. In: Flash 3D Cheats Most Wanted. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0814-3_8
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DOI: https://doi.org/10.1007/978-1-4302-0814-3_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-221-2
Online ISBN: 978-1-4302-0814-3
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