Creating Multiplayer Games

  • Matthew Tagliaferri


Chapter 6, “Using Polymorphism via Interfaces,” discussed a basic framework for the creation of two-player games, but it did so with the assumption that one player would be human controlled and the other computer controlled. This chapter introduces a two-player game in which the first player is always human and the second player is either a human or a computer. Furthermore, the second human player can be sitting at the same computer as the first player, or she can be on another computer connected to the first one via a network.


Class Instance Event Handler Human Player Game Class Network Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Matther Tagliaferri 2003

Authors and Affiliations

  • Matthew Tagliaferri
    • 1
  1. 1.Cleveland Indians baseball organizationUSA

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