Skip to main content
  • 142 Accesses

Abstract

With your first game out of the way, it’s time to start thinking about your next game. It seems reasonable to come up with at least one more dice-related game because you have all those three-dimensional dice renderings and the code to make it bounce around realistically.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Matther Tagliaferri

About this chapter

Cite this chapter

Tagliaferri, M. (2003). Writing Your First Game, Again. In: Learn VB.NET Through Game Programming. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0808-2_2

Download citation

  • DOI: https://doi.org/10.1007/978-1-4302-0808-2_2

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-114-7

  • Online ISBN: 978-1-4302-0808-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics