This chapter deals with entering data into a program using the keyboard (simple) and the mouse (more involved). The last example in Chapter 4 showed how you can use some simple graphics and mouse-based drawing to allow the user to make choices on the screen.


Root Node Graphical User Interface Data Entry Import System Sort Order 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Nick Symmonds 2003

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  • Nick Symmonds

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