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Spacewar3D: Meshes and Buffers and Textures, Oh My!

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

Abstract

So far, this book has focused on simple 2-D graphics in order to help you build the foundation knowledge you need to move into 3-D gaming. This chapter will now take you from the “flatland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.

Keywords

Collision Detection Render Method Camera Mode World Space Keyboard Input 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

Authors and Affiliations

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

There are no affiliations available

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