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.Netterpillars: Artificial Intelligence and Sprites

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Beginning .NET Game Programming in VB .NET

Abstract

In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .Netterpillars (see Figure 2-1).

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© 2004 David Weller, Alexandre Santos Lobão, and Ellen Hatton

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Weller, D., Lobão, A.S., Hatton, E. (2004). .Netterpillars: Artificial Intelligence and Sprites. In: Beginning .NET Game Programming in VB .NET. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0724-5_2

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  • DOI: https://doi.org/10.1007/978-1-4302-0724-5_2

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-401-8

  • Online ISBN: 978-1-4302-0724-5

  • eBook Packages: Springer Book Archive

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