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Abstract

In this chapter we introduce you to the basic concepts of GDI+, the extended library for native graphic operations on Windows systems, and discuss one of the most important aspects of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the appropriate action, such as bouncing a ball when it hits a wall.

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© 2004 David Weller, Alexandre Santos Lobão, and Ellen Hatton

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Weller, D., Lobão, A.S., Hatton, E. (2004). .Nettrix: GDI+ and Collision Detection. In: Beginning .NET Game Programming in VB .NET. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0724-5_1

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  • DOI: https://doi.org/10.1007/978-1-4302-0724-5_1

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-401-8

  • Online ISBN: 978-1-4302-0724-5

  • eBook Packages: Springer Book Archive

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