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Space Donuts: Sprites Revisited

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

Abstract

We’re going to pick the pace up now, bringing together things you’ve learned from the last three chapters and showing you how to make your first DirectXbased game. In the space of a 1000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.

Keywords

Initialize Method Keyboard Input Animation Sequence Collision Check Update Method 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

Authors and Affiliations

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

There are no affiliations available

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