.Netterpillars: Artificial Intelligence and Sprites
In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .Netterpillars (see Figure 2-1).
KeywordsClass Diagram Collision Detection Game Engine Public Class Game Object
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