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.Nettrix: GDI+ and Collision Detection

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

Abstract

In this chapter we introduce you to the basic concepts of GDI+, the extended library for native graphic operations on Windows systems, and discuss one of the most important aspects of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the appropriate action, such as bouncing a ball when it hits a wall.

Keywords

Class Diagram Collision Detection Block Type Graphic Object Code Listing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Book Reference

  1. James Arvo, “A Simple Method for Box-Sphere Intersection Testing,” in Graphics Gems, edited by Andrew S. Glassner ( Academic Press, New York, 1990 )Google Scholar

Copyright information

© David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

Authors and Affiliations

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

There are no affiliations available

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