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Abstract

The term game architecture should be distinguished from game design. Game design is what your game looks like and how it is played. Game architecture, on the other hand, is how it is built. Within the software industry in general, the term design usually refers to what I call architecture in this book. Within the game development industry, however, Game Designers create the game design and Game Programmers create the game architecture.

A stitch in time saves nine.

— Benjamin Franklin

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Further Reading

  • Grand, Mark. Patterns in Java: A Catalog of Reusable Design Patterns Illustrated with UML, 2nd edition, Vol. 1. Hoboken, NJ: John Wiley & Sons, 2002.

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  • Gamma, Erich et al. “How Design Patterns Solve Design Problems.” Section 1.6 in Design Patterns: Elements of Reusable Object-Oriented Software. Boston, MA: Addison-Wesley Publishing, 1995.

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  • Rollings, Andrew and Dave Morris. “Game Architecture.” Part III in Game Architecture and Design. Scottsdale, AZ: Coriolis Technology Press, 2000.

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© 2004 David Wallace Croft

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Croft, D.W. (2004). Game Architecture. In: Advanced Java Game Programming. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0713-9_7

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  • DOI: https://doi.org/10.1007/978-1-4302-0713-9_7

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-123-9

  • Online ISBN: 978-1-4302-0713-9

  • eBook Packages: Springer Book Archive

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