Persistent Data

  • David Wallace Croft


Simply put, persistence is the ability to save data to disk. My philosophy with regard to persistent data in game programming is that you should minimize your effort in this area. You really do not want to spend a lot of energy optimizing and tweaking in this department. Your game players are not going to really care that much about your data formats or even your disk storage efficiency. They will care a lot, however, about more visible aspects such as your sprite behaviors and the user interface.


Image Editor Java Programming Language Resource File Mutator Method Class Loader 
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Further Reading

  1. Croft, David Wallace. “Hash Cache,” 2000-08-19.
  2. Marinescu, Floyd. EJB Design Patterns: Advanced Patterns, Processes, and Idioms. Hoboken, NJ: John Wiley & Sons, 2002.Google Scholar
  3. McLaughlin, Brett. Java & XML, 2nd Edition. Sebastopol, CA: O’Reilly & Associates, 2001.MATHGoogle Scholar
  4. Monson-Haefel, Richard. Enterprise JavaBeans, 3rd Edition. Sebastopol, CA: O’Reilly & Associates, 2001.Google Scholar
  5. Sperberg-McQueen, CM. and Henry Thompson. “W3C XML Schema,” 2003-01-01.
  6. Van Haecke, Bernard. JDBC 3.0: Java Database Connectivity. New York, NY: M&T Books, 2002.Google Scholar

Copyright information

© David Wallace Croft 2004

Authors and Affiliations

  • David Wallace Croft
    • 1
  1. 1.The Institute of Interactive Arts & Engineering programUniversity of TexasDallasUSA

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