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Swing Animation

  • David Wallace Croft

Abstract

In this chapter, we examine in detail three interfaces and one class that form the backbone of the reusable Swing-based animation library. Additionally covered are one or more implementations of each interface. Understanding how these core classes operate is key to understanding the implementation trade-offs. It is also useful to understand how these classes work when it comes to creating and integrating your own animation classes to create a unique game.

Keywords

Frame Rate Single Request Special Thread Public Void Entire Component 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Further Reading

  1. Robinson, Matthew and Pavel Vorobiev, “Swing Mechanics.” Chapter 2 in Swing. Greenwich, CT: Manning Publications Company, 2000.Google Scholar

Copyright information

© David Wallace Croft 2004

Authors and Affiliations

  • David Wallace Croft
    • 1
  1. 1.The Institute of Interactive Arts & Engineering programUniversity of TexasDallasUSA

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