Development Setup

  • David Wallace Croft


In this chapter, you will learn how to configure your development environment to create your own games using the game library and examples described in this book.


Copyright Holder Optional Package Open Source License Source Code File Public Void 


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Further Reading

  1. Eckstein, Robert. XML Pocket Reference, 2nd edition. Sebastopol, CA: O’Reilly & Associates, 2001.Google Scholar
  2. Feldman, Ari. Designing Arcade Computer Game Graphics. Piano, TX: Wordware Publishing, 2000.Google Scholar
  3. Fishman, Stephen. The Public Domain: How to Find & Use Copyright-Free Writings, Music, Art & More. Berkeley, CA: Nolo Press, 2001.Google Scholar
  4. Fishman, Stephen. Web & Software Development: A Legal Guide, 3rd edition. Berkeley, CA: Nolo Press, 2002.Google Scholar

Copyright information

© David Wallace Croft 2004

Authors and Affiliations

  • David Wallace Croft
    • 1
  1. 1.The Institute of Interactive Arts & Engineering programUniversity of TexasDallasUSA

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