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Step 4: Design Your Architecture

  • Martin L. Shoemaker

Abstract

Now that you’ve worked through the first three steps of Five-Step UML, you’ve seen how to design and refine requirements using Use Case Diagrams and Activity Diagrams, and, by adding swimlanes to the Activity diagrams, you began to identify the components and interfaces for your system.

Keywords

User Interface Structure Class Activity Diagram Interface Package Architectural Pattern 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Martin L. Shoemaker 2004

Authors and Affiliations

  • Martin L. Shoemaker

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