Abstract
Whether you're creating a 3D game or some visualization software, in many cases you'll want to render primitives such as points, lines, or triangles. All of these primitives are defined by vertices, which are the corners of your triangles or the ends of your lines.
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© 2008 Riemer Grootjans
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(2008). Getting the Most Out of Vertices. In: XNA 2.0 Game Programming Recipes. Apress. https://doi.org/10.1007/978-1-4302-0514-2_5
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DOI: https://doi.org/10.1007/978-1-4302-0514-2_5
Publisher Name: Apress
Print ISBN: 978-1-59059-925-9
Online ISBN: 978-1-4302-0514-2
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