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Abstract

Now that we have seen the mechanics of PHP’s object support in some detail, in this chapter, we step back from the details and consider how best to use the tools that we have encountered. In this chapter, I introduce you to some of the issues surrounding objects and design. We will also look at the UML, a powerful graphical language for describing object-oriented systems.

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© 2008 Matt Zandstra

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(2008). Objects and Design. In: PHP Objects, Patterns, and Practice. Apress. https://doi.org/10.1007/978-1-4302-0467-1_6

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