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Abstract

In this chapter, I’m not necessarily going to introduce any new types of motion or physics or methods of rendering graphics. What I am going to do is give you an introduction to matrices, which provide an alternative way of doing a lot of the things you’ve already been doing.

Keywords

Matrix Multiplication Rotation Matrix Graphic Transformation Coordinate Rotation Matrix Addition 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Keith Peters 2007

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