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Geometries, Drawings, and Visuals

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Abstract

In the previous chapter, you started your exploration into WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with transforms, images, and fancy brushes to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications (such as Flash applets).

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© 2007 Matthew MacDonald

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(2007). Geometries, Drawings, and Visuals. In: Pro WPF. Apress. https://doi.org/10.1007/978-1-4302-0375-9_14

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