Skip to main content
  • 279 Accesses

Abstract

Most of the development of mobile applications, of course, takes place not on the device itself but in a specially created development environment on your computer. It’s also possible to test applications, to a certain extent, on that same computer using emulators and, in the case of Flash, the Flash stand-alone player. Testing applications for mobile devices on desktop computers makes it easy to forget that your target platform—the mobile phone, PDA, or other device—may behave very differently. The IDE and emulators may offer little more than a rough approximation of how your application runs in the wild. In a worst-case scenario, your application may even cease to function at all when transferred to the device, leaving you poised for an all-night debugging session immediately before launch. Before opening Flash and before you even plan your application, the target platform should be very clear in your mind, including any features, limitations, and problems that might arise when dealing with that platform.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Richard Leggett, Weyert de Boer, Scott Janousek

About this chapter

Cite this chapter

(2006). Mobile devices. In: Foundation Flash Applications for Mobile Devices. Apress. https://doi.org/10.1007/978-1-4302-0308-7_2

Download citation

Publish with us

Policies and ethics