Get a Life (the Java 6 Way)

Abstract

The Life3D example from Chapter 2 is utilized again in this chapter. Just to remind you, Life3D is a 3D version of Conway’s Game of Life, a simple cellular automaton game whose visualization demonstrates many of Java 3D’s basic capabilities. This time around I’ll change the application a little to discuss four new Java SE 6 features that are useful for gaming: splash screens; the system tray API; the desktop API; and scripting integration.

Keywords

Tray Editing Ruby 

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Copyright information

© Andrew Davison 2007

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