Get a Life (the Java 6 Way)


The Life3D example from Chapter 2 is utilized again in this chapter. Just to remind you, Life3D is a 3D version of Conway’s Game of Life, a simple cellular automaton game whose visualization demonstrates many of Java 3D’s basic capabilities. This time around I’ll change the application a little to discuss four new Java SE 6 features that are useful for gaming: splash screens; the system tray API; the desktop API; and scripting integration.


Menu Item Uniform Resource Identifier Splash Image Script File Graphic Context 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Andrew Davison 2007

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