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Time for a Break: A JavaScript Game

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Abstract

In the first book I ever had published (Practical Ajax Projects with Java Technology, Apress, 2006), the final project—the apex of the book—was an adventure game named Ajax Warrior. It may well be the start of a trend, where every book I write includes a game, because that’s precisely what we’re going to build in this chapter! No, it won’t be Ajax Warrior again. It will be a more arcade-style game, since there is no network latency to bother us.

Keywords

Correct Path Style Sheet Game Console User Press Switch Block 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Frank W. Zammetti 2007

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