Abstract
In the first book I ever had published (Practical Ajax Projects with Java Technology, Apress, 2006), the final project—the apex of the book—was an adventure game named Ajax Warrior. It may well be the start of a trend, where every book I write includes a game, because that’s precisely what we’re going to build in this chapter! No, it won’t be Ajax Warrior again. It will be a more arcade-style game, since there is no network latency to bother us.
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© 2007 Frank W. Zammetti
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(2007). Time for a Break: A JavaScript Game. In: Practical JavaScript™, DOM Scripting, and Ajax Projects. Apress. https://doi.org/10.1007/978-1-4302-0197-7_11
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DOI: https://doi.org/10.1007/978-1-4302-0197-7_11
Publisher Name: Apress
Print ISBN: 978-1-59059-816-0
Online ISBN: 978-1-4302-0197-7
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