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Inheriting Events: Mother of Pearl

  • Jacob Habgood
  • Mark Overmars

Abstract

These days, some of the most inventive games come out of Japan. Japanese designers have a history of taking crazy design scenarios and turning them into brilliantly addictive games (e.g., Puzzle-Bobble, Pikmin, Gitaroo Man). Japanese games also have their own distinctive look derived from manga comics. In this chapter we’ll make our own game in this style, based around the classic game of Breakout. In doing so, we’ll learn how to use parent objects, one of Game Maker’s most powerful features. As always, though, we’ll need to start by writing a quick description of our game design.

Keywords

Collision Event Solid Block Controller Object Addictive Game Alarm Event 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Jacob Habgood and Mark Overmars 2006

Authors and Affiliations

  • Jacob Habgood
    • 1
  • Mark Overmars
    • 1
  1. 1.YSUK

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