Abstract
This chapter covers sprites and ties them into the related building blocks that you learned about in the last two chapters. You’ll look at basic sprite functionality and how to create it, before deconstructing an entire game so that you'll know enough about sprites to start making your own games
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© 2006 Kristian Besley, Sham Bhangal, and David Powers
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(2006). Games and Sprites. In: Foundation ActionScript for Flash 8. Apress. https://doi.org/10.1007/978-1-4302-0149-6_10
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DOI: https://doi.org/10.1007/978-1-4302-0149-6_10
Publisher Name: Apress
Print ISBN: 978-1-59059-618-0
Online ISBN: 978-1-4302-0149-6
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