When it comes to a user interface, the most obvious components are the visual widgets that allow the user to interact with the application. These include, to name but a few in their simplest form, buttons, sliders, and input fields. Individually, each can be created rather easily and quickly using the built-in tools in Flash, but how do you create a set of these widgets that can seamlessly work within and integrate into the architecture of an entire application? To do this requires some OOP forethought and the creation of classes that standardize how widgets may be interacted with, through inheritance and polymorphism.


Dinates Editing Dispatch Folk 


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© Peter Elst, Todd Yard, Sas Jacobs, and William Drol 2006

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