Summary
This chapter covered an object’s interaction with its own environment. Specifically, an object’s interaction with the edges of its universe and the universe itself. You learned the possible ways to deal with an object that has gone off the edge of the world, including removing, regenerating, wrapping, and bouncing. And, you now know more about friction than you probably ever wanted to know. But with these simple techniques, you can make the objects in your movies move with a great deal of realism. In the next chapter, you’ll delve into allowing the user to interact with the objects.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2006 Keith Peters
About this chapter
Cite this chapter
(2006). Boundaries and Friction. In: Foundation ActionScript Animation. Apress. https://doi.org/10.1007/978-1-4302-0081-9_6
Download citation
DOI: https://doi.org/10.1007/978-1-4302-0081-9_6
Publisher Name: Apress
Print ISBN: 978-1-59059-518-3
Online ISBN: 978-1-4302-0081-9
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books