Skip to main content
  • 238 Accesses

Summary

You now have the basics of 3D under your belt, and you’ve seen most of the basic motion code adapted for 3D. I have to say I kind of surprised myself by the number of times I was able to say, “This is the same as 2D, you just have to add a z variable ...,” or something of the sort. I thought there would be more complex stuff to explain here, but most of it turned out to be rather simple.

You’ll use a lot of what you learned here in the next chapter, where you actually begin to sculpt 3D forms with points and lines.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Keith Peters

About this chapter

Cite this chapter

(2006). 3D Basics. In: Foundation ActionScript Animation. Apress. https://doi.org/10.1007/978-1-4302-0081-9_15

Download citation

Publish with us

Policies and ethics