Summary
You now have the basics of 3D under your belt, and you’ve seen most of the basic motion code adapted for 3D. I have to say I kind of surprised myself by the number of times I was able to say, “This is the same as 2D, you just have to add a z variable ...,” or something of the sort. I thought there would be more complex stuff to explain here, but most of it turned out to be rather simple.
You’ll use a lot of what you learned here in the next chapter, where you actually begin to sculpt 3D forms with points and lines.
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© 2006 Keith Peters
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(2006). 3D Basics. In: Foundation ActionScript Animation. Apress. https://doi.org/10.1007/978-1-4302-0081-9_15
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DOI: https://doi.org/10.1007/978-1-4302-0081-9_15
Publisher Name: Apress
Print ISBN: 978-1-59059-518-3
Online ISBN: 978-1-4302-0081-9
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