Particle Attraction and Gravity


This chapter covered interaction between particles at a distance, and how you can use gravity and springing for interesting effects. As a result, you have two new ways to make some very dynamic motion graphics involving many objects.

In the next couple of chapters, I’m going to talk about some very new subjects: forward kinematics and inverse kinematics. These techniques allow you to make cool things like robot arms and walking figures.


Particle Attraction Function Init Collision Detection Inverse Kinematic Forward Kinematic 
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Copyright information

© Keith Peters 2006

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