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Particle Attraction and Gravity

Summary

This chapter covered interaction between particles at a distance, and how you can use gravity and springing for interesting effects. As a result, you have two new ways to make some very dynamic motion graphics involving many objects.

In the next couple of chapters, I’m going to talk about some very new subjects: forward kinematics and inverse kinematics. These techniques allow you to make cool things like robot arms and walking figures.

Keywords

Particle Attraction Function Init Collision Detection Inverse Kinematic Forward Kinematic 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Keith Peters 2006

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