Abstract
In previous chapters in this book, we explored how to model the motion of cars, boats, and airplanes. Now it’s time to leave the confines of the lower atmosphere and learn about the physics of rockets. Rockets have been around for 800 years or so. At first they were used mostly for military purposes, but starting in the twentieth century, people have used rockets to explore the solar system or to put satellites into orbit.
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References
Specific Impulse of Various Types of Rocket Engines, http://www.marsacademy.com/propul/propul3.htm.
Space and Tech Space Database, http://www.spaceandtech.com/spacedata/engines/engines.shtml.
Encyclopedia Astronautica, http://www.astronautix.com/engines/f1.htm.
Wikipedia Encyclopedia, http://en.wikipedia.org.
The Apollo Saturn Reference page, http://www.apollosaturn.com/asnr/p9-13.htm.
Pratt and Whitney Space Products, http://www.pratt-whitney.com/prod_space_rd180.asp.
Federation of American Scientists Military Analysis Network, http://www.fas.org/man/dod-101/sys/missile/index.html.
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© 2005 Grant Palmer
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(2005). Rockets and Missiles. In: Physics for Game Programmers. Apress. https://doi.org/10.1007/978-1-4302-0021-5_11
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DOI: https://doi.org/10.1007/978-1-4302-0021-5_11
Publisher Name: Apress
Print ISBN: 978-1-59059-472-8
Online ISBN: 978-1-4302-0021-5
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