Implementing Real Time Grasping Simulation Based on Anthropometric Data: A work in progress report

  • Zoltan Rusák
  • Csaba Antonya
  • Wilfred van der Vegte
  • Imre Horváth

In the past decade, computer simulations have been proliferating in industrial design applications since (a) they are cheaper than physical prototyping (b) their fidelity is ever-increasing, (c) the computation time is significantly decreased, and (d) interfaces of software tools are more intuitive and do not require the involvement of a simulation specialist. This trend projects ahead a future, where design concepts or detailed solutions could be evaluated by potential customers of specific products in real time in VR simulation environments.

Customer evaluation of concepts plays an important role in the design of handheld devices, bottles of douche gel and shampoos, where the phenomenon of grasping needs to be evaluated. In these applications important information on the aspects of ergonomics and user behaviors could be gathered from computer simulation. It is our ultimate goal to develop an environment in which users and designers can freely interact with product concepts.


Index Finger Joint Angle Inverse Kinematic Joint Torque Anthropometric Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer Science + Business Media B.V 2008

Authors and Affiliations

  • Zoltan Rusák
    • 1
  • Csaba Antonya
    • 2
  • Wilfred van der Vegte
    • 1
  • Imre Horváth
    • 1
  1. 1.Department of Design EngineeringDelft University of TechnologyNetherlands
  2. 2.Transilvania University of BrasovRomania

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