Abstract
Worldwide the pros and cons of games and social behaviour are discussed. In Western countries the discussion is focussing on violent game and media content; in Japan on intensive game usage and the impact on the intellectual development of children. A lot is already discussed on the harmful and negative effects of entertainment technology on human behaviour, therefore we decided to focus primarily on the positive effects. Based on an online document search we could find and select 393 online available publications according the following categories: meta review (N=34), meta analysis (N=13), literature review (N=38), literature survey (N=36), empirical study (N=91), survey study (N=44), design study (N=91), any other document (N=46). In this paper a first preliminary overview over positive effects of entertainment technology on human behaviour is presented and discussed. The drawn recommendations can support developers and designers in entertainment industry.
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Rauterberg, M. (2004). Positive Effects of Entertainment Technology on Human Behaviour. In: Jacquart, R. (eds) Building the Information Society. IFIP International Federation for Information Processing, vol 156. Springer, Boston, MA. https://doi.org/10.1007/978-1-4020-8157-6_8
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DOI: https://doi.org/10.1007/978-1-4020-8157-6_8
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