Abstract
We present an interactive storytelling system that aims to help us “recreate” our conscious selves by calling on traditional Japanese concepts and media. “Recreating our selves” means the process ofreconciling our conscious ‘daily self’ and our ‘hidden self’. This requires deep stimulations which are difficult to achieve through conventional logic based interactions. Users create, enter and dynamically interact with a virtual world expressed as 3D “Sansui” ink painting, encountering fragments of stories and ambiguous provocations. The user physically interacts with the system through various media including a Sumie (ink painting), a rake in a Zen rock garden, touching screen images, drawing or clapping hands. The interaction system includes a dynamical chaos engine which is used to couple activity of the user to the generation ofhigh dimensional context and evolution of the storytelling.
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6. References
S. Matsuoka, “The Science of the beauties of nature,” Shunjusha (1994) (In Japanese)
S. Matsuoka, “Sansui Thought” Gogatsu shobo (2003) (In Japanese)
N. Tosa, Chapter19: Expression of emotion unconsciousness with art and technology, “AFFECTIVE MINDS,” ELSEVIER, pp. 183–201 (2000)
Y. Liu, P. Davis, “Dual synchronization of chaos”, Physical Review E, 61 pp. R2176–R2179 (2000)
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© 2004 Springer Science + Business Media, Inc.
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Tosa, N. (2004). Storytelling for Recreating Our Selves: Zenetic Computer. In: Jacquart, R. (eds) Building the Information Society. IFIP International Federation for Information Processing, vol 156. Springer, Boston, MA. https://doi.org/10.1007/978-1-4020-8157-6_10
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DOI: https://doi.org/10.1007/978-1-4020-8157-6_10
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4020-8156-9
Online ISBN: 978-1-4020-8157-6
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