Skip to main content

Rethinking the Virtual

  • Chapter

The term “virtual reality” (VR) was reputedly first coined by Jaron Lanier, head of Virtual Programming Language, Inc. It is usually taken to refer to a computer-mediated simulation that is three-dimensional, multisensory, and interactive, so that the user’s experience is “as if ” inhabiting and acting within an external environment. A few typical definitions emphasize these main elements:

  • The illusion of participation in a synthetic environment… VR relies on three-dimensional, stereoscopic, head-tracked display, hand-body tracking, and binaural sound.

  • A combination of computer and interface devices (goggles, gloves, etc.) that present a user with the illusion of being in a three-dimensionalworld of computer-generated objects.

  • VR is minimally defined as a computer-generated experience consisting of stereoscopic, real-time, viewer-centered computer graphics. A VR experience may be further and significantly enriched by the inclusion of spatially located sound, haptics, and smell.

  • A computer system used to create an artificial world in which the user has the impression of being in that world and with the ability to navigate through the world and manipulate objects in the world.

  • A VR is a computer world that tricks the senses or mind.

Keywords

  • Virtual Reality
  • Virtual World
  • Virtual Space
  • Online Environment
  • Virtual Experience

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-1-4020-3803-7_1
  • Chapter length: 22 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   709.00
Price excludes VAT (USA)
  • ISBN: 978-1-4020-3803-7
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   899.99
Price excludes VAT (USA)
Hardcover Book
USD   899.99
Price excludes VAT (USA)

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2006 Springer

About this chapter

Cite this chapter

Burbules, N.C. (2006). Rethinking the Virtual. In: Weiss, J., Nolan, J., Hunsinger, J., Trifonas, P. (eds) The International Handbook of Virtual Learning Environments. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-3803-7_1

Download citation