Abstract
This chapter presents the overall VR system and its functional blocks with their interaction. The VR system itself consist of visual, haptic and tactile renderers which display a scene, calculated by a physical model and modified by the user through haptic devices. The primary configuration of the system uses the GRAB device as haptic device. As it features in the modified version a tactile array at each end effector to stimulate the tip of thumb and index finger, the device is also used for tactile output.
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Böttcher, G. (2011). VR System Framework. In: Haptic Interaction with Deformable Objects. Springer Series on Touch and Haptic Systems. Springer, London. https://doi.org/10.1007/978-0-85729-935-2_4
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DOI: https://doi.org/10.1007/978-0-85729-935-2_4
Publisher Name: Springer, London
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