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Abstract

In the 1970s when computers first started to make some sort of impact, it was possible to see that their application would have long-term ramifications on all sorts of sectors. And although it was difficult to predict exactly what would happen, one knew that the world would never be the same again. Information systems, mathematical computation, graphic design, engineering design, aerospace, architecture, control systems, telecommunications, accounting, stock markets, and even fine art were all destined to be innocent victims for computerization.

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© 2004 Springer-Verlag London

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Vince, J. (2004). VR Applications. In: Introduction to Virtual Reality. Springer, London. https://doi.org/10.1007/978-0-85729-386-2_7

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  • DOI: https://doi.org/10.1007/978-0-85729-386-2_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-739-1

  • Online ISBN: 978-0-85729-386-2

  • eBook Packages: Springer Book Archive

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